![]() If you venture into enemy territory and remain there for too long, your company may run out of supply. Logistics detachment – Available to US companies – Unlocks the Supply Cache emplacementĪll companies must be supplied in order to operate effectively. Here are a few more examples of detachments and how you might use them on the campaign map. Work in Progress – The humble supply cache (using placeholder visuals) On the campaign map, your focus is entirely on commanding companies and managing territory. For example, a US Armored Company can requisition an engineer detachment to unlock the Repair ability, while a UK Artillery company can unlock a howitzer detachment, letting the company construct howitzer emplacements on the campaign map.ĭetachments grant your company support abilities and construction options, but they are not controllable units. You’ll requisition detachments in order to strengthen your company, support other companies, and defend important locations. A fully upgraded company can command up to three detachments. Early in the game, your choices will be limited, but more options will unlock as you earn skill points and purchase upgrades. With a company selected, you can open a menu to produce detachments. This added a lot of complexity to each player turn, and we’ve made some big changes to address feedback – most notably, detachments now remain permanently embedded in your companies. In the Pre-Alpha Preview that we ran in July, detachments were independent actors on the campaign map, with their own movement and action points. Work in Progress – Companies can purchase and unlock detachments Most notably, many detachments will allow your company to construct emplacements – powerful structures that can be used for defense and support. ![]() In addition to your companies, you’ll requisition detachments – support groups that grant your companies extra capabilities. On our Italy campaign map, you’ll control companies of US special forces, British armour and artillery, paratroopers, rangers, and more. ![]() In this post, we'll share some info about a few campaign map features and how they've changed based on feedback from an earlier Pre-Alpha Preview. ![]()
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